Discussion:
[music-dsp] Wind in Trees - how to synthesize
mark
2002-09-09 11:44:39 UTC
Permalink
Hi,

For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.

My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..

cheers

mark


dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
kyokpae
2002-09-09 13:22:28 UTC
Permalink
Hello Mark,
Post by mark
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
You are right. The noise is a basis. To make it sounds more windy us a LP
filter. Add a LFO (with few seconds attack and a frequency of let say 0.1
Hz) and make it change cutoff freq. of the filter. Then add second LFO with
shorter attack and shorter phase that will change resonance of the filter.
You can also make another source of wind that will have higher cutoff freq.
than the first and quick changing resonance (ca. 1Hz). This will make your
wind 'whistle'. Add a reverb with long decay and that should give you fine
'wind in the trees' sample.

Anyone else got some suggestions? I'm also interested how to make it
sounds better.

greetings
Marcin Olak


dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
Richard Dobson
2002-09-09 15:15:20 UTC
Permalink
It seems to me there must be a difference between "Wind across the
moors" and "wind in trees". The latter must surely have some element of
branches+leaves rustling.

This suggests to me that granular synthesis is the technique of choice,
with a grain equating to an individual leaf- or branch-rustle (still
synthetic - a grain = filter-enveloped noise with attack/decay). Could
be combined with processed white-noise too, no doubt. Stereo granular
synthesis (where each grain has a defined position) would be the next
level of enhancement, and (if you are inside the wood) a full surround
implementation (B-Format?) would persuade the soul.

Richard Dobson
Post by kyokpae
Hello Mark,
Post by mark
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
You are right. The noise is a basis. To make it sounds more windy us a LP
filter. Add a LFO (with few seconds attack and a frequency of let say 0.1
Hz) and make it change cutoff freq. of the filter. Then add second LFO with
shorter attack and shorter phase that will change resonance of the filter.
You can also make another source of wind that will have higher cutoff freq.
than the first and quick changing resonance (ca. 1Hz). This will make your
wind 'whistle'. Add a reverb with long decay and that should give you fine
'wind in the trees' sample.
Anyone else got some suggestions? I'm also interested how to make it
sounds better.
greetings
Marcin Olak
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
Payan, Remi
2002-09-09 14:00:57 UTC
Permalink
I did a similar stuff some time ago.
I used to have a filtered random generator modulating the center freq.
It sounded like there was random variations in the intensity of the wind.

BTW, has anyone ever played with jMax under linux ?
I found it was quite a nice tool to quickly prototype
any digital sound processing.

Cheers,
Remi
-----Original Message-----
Sent: Monday, September 09, 2002 3:22 PM
Subject: Re: [music-dsp] Wind in Trees - how to synthesize
Hello Mark,
Post by mark
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
You are right. The noise is a basis. To make it sounds
more windy us a LP
filter. Add a LFO (with few seconds attack and a frequency of
let say 0.1
Hz) and make it change cutoff freq. of the filter. Then add
second LFO with
shorter attack and shorter phase that will change resonance
of the filter.
You can also make another source of wind that will have
higher cutoff freq.
than the first and quick changing resonance (ca. 1Hz). This
will make your
wind 'whistle'. Add a reverb with long decay and that should
give you fine
'wind in the trees' sample.
Anyone else got some suggestions? I'm also interested how
to make it
sounds better.
greetings
Marcin Olak
subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
mark
2002-09-09 15:55:26 UTC
Permalink
Hi,

"It seems to me there must be a difference between "Wind across the
moors" and "wind in trees". The latter must surely have some element of
branches+leaves rustling."

yes - this is why I am asking - I have a couple of nice wind across the
moors patches for modulars (pulsar and nord) but I am really
looking for something softer (and warmer - the pulsar patch is
more wind in the artic!).

Granular synthesis had occurred to me actually - I was avoiding
getting Csound out but I guess I'll have to have a play - don't
suppose you could outline a quick instrument as a starting point
- I'm not that fluent in Csound (or suggest another enviroment)

cheers

mark

-----Original Message-----
From: owner-music-***@shoko.calarts.edu
[mailto:owner-music-***@shoko.calarts.edu] On Behalf Of Richard Dobson
Sent: 09 September 2002 16:15
To: music-***@shoko.calarts.edu
Subject: Re: [music-dsp] Wind in Trees - how to synthesize


It seems to me there must be a difference between "Wind across the
moors" and "wind in trees". The latter must surely have some element of
branches+leaves rustling.

This suggests to me that granular synthesis is the technique of choice,
with a grain equating to an individual leaf- or branch-rustle (still
synthetic - a grain = filter-enveloped noise with attack/decay). Could
be combined with processed white-noise too, no doubt. Stereo granular
synthesis (where each grain has a defined position) would be the next
level of enhancement, and (if you are inside the wood) a full surround
implementation (B-Format?) would persuade the soul.

Richard Dobson
Post by kyokpae
Hello Mark,
Post by mark
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
You are right. The noise is a basis. To make it sounds more windy
us a LP filter. Add a LFO (with few seconds attack and a frequency of
let say 0.1
Hz) and make it change cutoff freq. of the filter. Then add second LFO
with
Post by kyokpae
shorter attack and shorter phase that will change resonance of the
filter.
Post by kyokpae
You can also make another source of wind that will have higher cutoff
freq.
Post by kyokpae
than the first and quick changing resonance (ca. 1Hz). This will make
your
Post by kyokpae
wind 'whistle'. Add a reverb with long decay and that should give you
fine
Post by kyokpae
'wind in the trees' sample.
Anyone else got some suggestions? I'm also interested how to make
it sounds better.
greetings
Marcin Olak
dupswapdrop -- the music-dsp mailing list and website: subscription
info, FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription
info, FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/


dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
douglas repetto
2002-09-09 16:29:23 UTC
Permalink
jsyn (http://www.softsynth.com) is nice for putting together quick
patches in java. phil even has some wind sound examples.


i went to see some david bowie videos recently at the museum of radio
and television in nyc (http://www.mtr.org). the segment i saw was pretty
good, but unfortunatly much of it covered his late 70s prog rock phase.
there was one dreadful stretch where he was performing on a japanese
teen show and the band played a ten minute spacejam freak out that
mostly consisted of the keyboard player noodling the faders on a
synthetic wind synth (straight up filtering of white noise) and bowie
hitting a dramatic chord on his electric piano once in awhile. that was
a tough one.


douglas
Post by mark
Hi,
"It seems to me there must be a difference between "Wind across the
moors" and "wind in trees". The latter must surely have some element of
branches+leaves rustling."
yes - this is why I am asking - I have a couple of nice wind across the
moors patches for modulars (pulsar and nord) but I am really
looking for something softer (and warmer - the pulsar patch is
more wind in the artic!).
Granular synthesis had occurred to me actually - I was avoiding
getting Csound out but I guess I'll have to have a play - don't
suppose you could outline a quick instrument as a starting point
- I'm not that fluent in Csound (or suggest another enviroment)
cheers
mark
-----Original Message-----
Sent: 09 September 2002 16:15
Subject: Re: [music-dsp] Wind in Trees - how to synthesize
It seems to me there must be a difference between "Wind across the
moors" and "wind in trees". The latter must surely have some element of
branches+leaves rustling.
This suggests to me that granular synthesis is the technique of choice,
with a grain equating to an individual leaf- or branch-rustle (still
synthetic - a grain = filter-enveloped noise with attack/decay). Could
be combined with processed white-noise too, no doubt. Stereo granular
synthesis (where each grain has a defined position) would be the next
level of enhancement, and (if you are inside the wood) a full surround
implementation (B-Format?) would persuade the soul.
Richard Dobson
Post by kyokpae
Hello Mark,
Post by mark
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
You are right. The noise is a basis. To make it sounds more windy
us a LP filter. Add a LFO (with few seconds attack and a frequency of
let say 0.1
Hz) and make it change cutoff freq. of the filter. Then add second LFO
with
Post by kyokpae
shorter attack and shorter phase that will change resonance of the
filter.
Post by kyokpae
You can also make another source of wind that will have higher cutoff
freq.
Post by kyokpae
than the first and quick changing resonance (ca. 1Hz). This will make
your
Post by kyokpae
wind 'whistle'. Add a reverb with long decay and that should give you
fine
Post by kyokpae
'wind in the trees' sample.
Anyone else got some suggestions? I'm also interested how to make
it sounds better.
greetings
Marcin Olak
dupswapdrop -- the music-dsp mailing list and website: subscription
info, FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription
info, FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
--
................................................http://artbots.org
.....douglas.....irving.........................http://dorkbot.org
.................................http://shoko.calarts.edu/musicdsp
.......... repetto..............http://music.columbia.edu/organism
................................http://music.columbia.edu/~douglas


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Sampo Syreeni
2002-09-09 16:01:13 UTC
Permalink
Post by kyokpae
You are right. The noise is a basis. To make it sounds more windy us a
LP filter.
That's one possibility, although I think that works best for typical wind,
without the trees. I'd suggest high density granular synthesis as an
alternative basis.
--
Sampo Syreeni, aka decoy - mailto:***@iki.fi, tel:+358-50-5756111
student/math+cs/helsinki university, http://www.iki.fi/~decoy/front
openpgp: 050985C2/025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2


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FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
P***@aol.com
2002-09-09 16:31:37 UTC
Permalink
In a message dated 9/9/02 8:02:09 AM Eastern Daylight Time,
Post by mark
Hi,
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
cheers
mark
Hi Mark:
Well, your success is tied, somewhat, to the kind of synth your using. Also,
your knowledge of its operation, but most importantly -- your ears.
I'm glad you posted this because this is one area of sound design that I've
spent a lot of time with.
Before I get to the synthesis, I'd like to call your attention to a few
considerations:
Many times a successful sound will depend on whether it will be used as part
of a piece, example, wind in the background of other audio material. The ear
is more forgiving if the sound your trying to emulate has other suggestive
sounds that add to the overall picture, so it will be helpful to know how you
plan on using it.
If you don't have a specific project or piece that you need to place it in
and you just want to establish it as a patch/program, then please note that
you will have to remember, as above, not to be too worried if you are not
completely satisfied. It may be entirely useful within the context of a
composite presentation. Again, even if you are very good at this sort of
thing, your synth may have some weak areas that inhibit the goal.
Are you using a standard sample playback synth - Roland, Korg, etc.? If so,
then the biggest disadvantage here is that the white noise is sample looped
which causes too much attention to the loop and sample transposition
anomalies. After I finish here, it will be helpful if you email me with the
specifics of your set up and also you could upload a .WAV file to me so I can
see how you're progressing, then I could help you on a progressive basis.
Basically here is what you need to do.
1. If all you have is white and pink noise, then start with white. Select a
high pass filter with at least a 24 dB slope whose cutoff is around (at
least) 1,300 kHz.
2. If it's a looped sample (usually short), try to determine its original
frequency, ex. if it was placed at c4 on the keyboard and you keydown a c6,
you will get a noticeable and unusable repetition. The key here, is that if
you don't have a steady state source, the ear is sensitive to the loop.
3. "Variation, Variation." This is the crucial touch for success. Even if
your source isn't very good, a believable result can be obtained with the
proper variation/modulation. Keeping things simple (at first), grab an LFO
and depending on the waveforms available for the LFO, choose "Random," if you
don't have that, then start with a simple triangle type. Again, additional
modulations of the simple LFO can be applied later.
4. Assign the LFO to the Filter and if the LFO waveform parameters allow you
to have a "positive only" function, then choose that, unless the waveform is
already a positive triangle. This is because you don't want to have the
filter cutoff to be going lower than your original cutoff-unless of course
you start the cutoff higher than needed and then use the LFO to bring you
back towards the original. But, in that case you'll have to choose a bipolar
waveform for the LFO so that you can sweep down and up.
5. Choose a mild amount of modulation of the filter from the LFO. It should
affect the filter gently, unless your aim is to produce a violent windstorm
through the trees. Make sure you don't have any resonance applied to the
filter and that no reverb or other effects are inline. The LFO
speed/frequency should be somewhat slow...0.25 to 0.50 Hz. Please remember
that everything that I say is a starting point and that many details must
eventually be applied.
6. If you have another LFO, then grab that and set it to approximately the
same as the other one and assign it to "Pitch" by a small to medium amount
and in this case, the LFO waveform could be bipolar or not, use your ears.
The key to wind thru trees with leaves is different from wind thru leafless
trees, in which case, you will start to apply some resonance to the filter.
7. At this point, realism demands slow and fast and variable randomness to
both the filter, pitch and AMP. These modulations to the LFOs can be had
simply, at first, by choosing the LFOs that you've already set up, to be a
mod source (to those LFOs themselves) which will mod the speed and depth
amounts of the original LFO mod amounts that are applied to the filter/pitch
and at this point - the AMP (remembering to start with small amounts and move
thru larger amounts, or if you have additional LFOs, use them to mod the
original LFOs.
8. Set up a couple of envelopes, one with small amount (level) parameters and
medium time settings and the other with faster time settings and larger level
settings.
Have them modulate, directly AND in addition to the LFOs, the
filter/pitch/amp, then try instead, having them mod the LFOs, either the
original LFOs which are modulating filter/pitch, or the LFOs which were set
to mod the original LFOs. Next, try modulating the envelopes with any of the
LFOs. At this point depending on the synth, you should be able to see what is
possible. The quality of the source wave will determine how you set your
filter. The filter design will determine your cutoffs, etc.
There are many other little things to do which can be difficult to describe
without knowing your synth. I can honestly say that I have had excellent
results within the compromises of my own synths. When you obtain success, you
will be able to make soft breezes, whipping winds and others as well as ocean
waves of various sorts using the same principles except for the filter target.
9. Besides white noise, see if you have any waves that fall into the category
of rustling, scraping, snapping, sizzling, noise, etc. Filter with lowpass to
mask the obvious transients, mix at low volume with what you have already,
apply to a lesser degree, those mods that already exist with the white noise
wave and in addition, apply some "sample and hold" mod in very small amounts
to the AMP. ENV. Use whatever mods that are running to mod the S/H parameters
and vise versa (use S/H to mod the others) keeping in mind the small amounts
of everything is where you want to start. However, to produce that occasional
quick rush or flurry through the trees, very important for realism, you will
need to have an occasional LFO, ENV, (AMP.ENV. as well) move quickly and
shortly (in duration) modulating the filters, Amp and a little more so-the
pitch.
Feel free to email me with your set up details and if you wish, to send some
.WAV files.
Sincerely,
Phil Magnotta

dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
P***@aol.com
2002-09-09 16:43:41 UTC
Permalink
In a message dated 9/9/02 8:02:09 AM Eastern Daylight Time,
Post by mark
Hi,
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
cheers
mark
Hi Mark:
Well, your success is tied, somewhat, to the kind of synth your using. Also,
your knowledge of its operation, but most importantly -- your ears.
I'm glad you posted this because this is one area of sound design that I've
spent a lot of time with.
Before I get to the synthesis, I'd like to call your attention to a few
considerations:
Many times a successful sound will depend on whether it will be used as part
of a piece, example, wind in the background of other audio material. The ear
is more forgiving if the sound your trying to emulate has other suggestive
sounds that add to the overall picture, so it will be helpful to know how you
plan on using it.
If you don't have a specific project or piece that you need to place it in
and you just want to establish it as a patch/program, then please note that
you will have to remember, as above, not to be too worried if you are not
completely satisfied. It may be entirely useful within the context of a
composite presentation. Again, even if you are very good at this sort of
thing, your synth may have some weak areas that inhibit the goal.
Are you using a standard sample playback synth - Roland, Korg, etc.? If so,
then the biggest disadvantage here is that the white noise is sample looped
which causes too much attention to the loop and sample transposition
anomalies. After I finish here, it will be helpful if you email me with the
specifics of your set up and also you could upload a .WAV file to me so I can
see how you're progressing, then I could help you on a progressive basis.
Basically here is what you need to do.
1. If all you have is white and pink noise, then start with white. Select a
high pass filter with at least a 24 dB slope whose cutoff is around (at
least) 1,300 kHz.
2. If it's a looped sample (usually short), try to determine its original
frequency, ex. if it was placed at c4 on the keyboard and you keydown a c6,
you will get a noticeable and unusable repetition. The key here, is that if
you don't have a steady state source, the ear is sensitive to the loop.
3. "Variation, Variation." This is the crucial touch for success. Even if
your source isn't very good, a believable result can be obtained with the
proper variation/modulation. Keeping things simple (at first), grab an LFO
and depending on the waveforms available for the LFO, choose "Random," if you
don't have that, then start with a simple triangle type. Again, additional
modulations of the simple LFO can be applied later.
4. Assign the LFO to the Filter and if the LFO waveform parameters allow you
to have a "positive only" function, then choose that, unless the waveform is
already a positive triangle. This is because you don't want to have the
filter cutoff to be going lower than your original cutoff-unless of course
you start the cutoff higher than needed and then use the LFO to bring you
back towards the original. But, in that case you'll have to choose a bipolar
waveform for the LFO so that you can sweep down and up.
5. Choose a mild amount of modulation of the filter from the LFO. It should
affect the filter gently, unless your aim is to produce a violent windstorm
through the trees. Make sure you don't have any resonance applied to the
filter and that no reverb or other effects are inline. The LFO
speed/frequency should be somewhat slow...0.25 to 0.50 Hz. Please remember
that everything that I say is a starting point and that many details must
eventually be applied.
6. If you have another LFO, then grab that and set it to approximately the
same as the other one and assign it to "Pitch" by a small to medium amount
and in this case, the LFO waveform could be bipolar or not, use your ears.
The key to wind thru trees with leaves is different from wind thru leafless
trees, in which case, you will start to apply some resonance to the filter.
7. At this point, realism demands slow and fast and variable randomness to
both the filter, pitch and AMP. These modulations to the LFOs can be had
simply, at first, by choosing the LFOs that you've already set up, to be a
mod source (to those LFOs themselves) which will mod the speed and depth
amounts of the original LFO mod amounts that are applied to the filter/pitch
and at this point - the AMP (remembering to start with small amounts and move
thru larger amounts, or if you have additional LFOs, use them to mod the
original LFOs.
8. Set up a couple of envelopes, one with small amount (level) parameters and
medium time settings and the other with faster time settings and larger level
settings.
Have them modulate, directly AND in addition to the LFOs, the
filter/pitch/amp, then try instead, having them mod the LFOs, either the
original LFOs which are modulating filter/pitch, or the LFOs which were set
to mod the original LFOs. Next, try modulating the envelopes with any of the
LFOs. At this point depending on the synth, you should be able to see what is
possible. The quality of the source wave will determine how you set your
filter. The filter design will determine your cutoffs, etc.
There are many other little things to do which can be difficult to describe
without knowing your synth. I can honestly say that I have had excellent
results within the compromises of my own synths. When you obtain success, you
will be able to make soft breezes, whipping winds and others as well as ocean
waves of various sorts using the same principles except for the filter target.
9. Besides white noise, see if you have any waves that fall into the category
of rustling, scraping, snapping, sizzling, noise, etc. Filter with lowpass to
mask the obvious transients, mix at low volume with what you have already,
apply to a lesser degree, those mods that already exist with the white noise
wave and in addition, apply some "sample and hold" mod in very small amounts
to the AMP. ENV. Use whatever mods that are running to mod the S/H parameters
and vise versa (use S/H to mod the others) keeping in mind the small amounts
of everything is where you want to start. However, to produce that occasional
quick rush or flurry through the trees, very important for realism, you will
need to have an occasional LFO, ENV, (AMP.ENV. as well) move quickly and
shortly (in duration) modulating the filters, Amp and a little more so-the
pitch.
Feel free to email me with your set up details and if you wish, to send some
.WAV files.
Sincerely,
Phil Magnotta

dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
P***@aol.com
2002-09-09 16:49:20 UTC
Permalink
In a message dated 9/9/02 12:13:58 PM Eastern Daylight Time,
Post by mark
yes - this is why I am asking - I have a couple of nice wind across the
moors patches for modulars (pulsar and nord) but I am really
looking for something softer
Again, Mark,provided you recieved my first reply, don't have any
resonance...see my first reply which has as of this reply, not shown up yet

dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
P***@aol.com
2002-09-09 17:10:51 UTC
Permalink
In a message dated 9/9/02 12:13:58 PM Eastern Daylight Time,
Post by mark
yes - this is why I am asking - I have a couple of nice wind across the
moors patches for modulars (pulsar and nord) but I am really
looking for something softer (and warmer - the pulsar patch is
more wind in the artic!).
mark
in addition to original reply, don't use lowpass, but you may have to filter
some of the higher stuff out of the overall result if the source has too much
using a gentle high shelving. If you use lowpass ,you'll end with more ocean
waves instead

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mark
2002-09-09 18:32:56 UTC
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OK,

stacks of info here - synthwise I have a choice - probably
going for either Pulsar Modular 2, PD or CSound just because
these have the most flexible routing options. PD is probably
the easiest but I don't really like the sound so the mod 2 is the
most likely choice - I've got a nord modualar as well but its
not connected to the editor at the moment.

Anyhow - filter advice is good I'll have a play. I had a quick
try in PD this afternoon with a granular external but it
doens't apply an envelope to the grain so the sounds I was
getting where a little harsh - I had started with a lowpass
filter though so I might try with a bandpass instead.

cheers

mark

-----Original Message-----
From: owner-music-***@shoko.calarts.edu
[mailto:owner-music-***@shoko.calarts.edu]On Behalf Of
***@aol.com
Sent: 09 September 2002 18:11
To: music-***@shoko.calarts.edu
Subject: Re: [music-dsp] Wind in Trees - how to synthesize


In a message dated 9/9/02 12:13:58 PM Eastern Daylight Time,
Post by mark
yes - this is why I am asking - I have a couple of nice wind across the
moors patches for modulars (pulsar and nord) but I am really
looking for something softer (and warmer - the pulsar patch is
more wind in the artic!).
mark
in addition to original reply, don't use lowpass, but you may have to filter
some of the higher stuff out of the overall result if the source has too
much
using a gentle high shelving. If you use lowpass ,you'll end with more ocean
waves instead

dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/


dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
Jon Watte
2002-09-09 19:22:52 UTC
Permalink
I would look at granular synthesis of percussive noises, rather
than trying to filter noise.

Cheers,

/ h+
-----Original Message-----
Sent: Monday, September 09, 2002 4:45 AM
Subject: [music-dsp] Wind in Trees - how to synthesize
Hi,
For a piece I am working on I want to synthesize a
sound like the sound of wind in the trees - for
various reasons I want to synthesize this rather than
sample it.
My guess as to an approach is to filter white noise but
I am not sure what the best approach is - has anyone
got any experience of making this kind of sound? and
is anyone able to give me any pointers..
cheers
mark
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/

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