Your numbers don't make sense to me but probably I just dont understand it.
at different speeds and/or rates.
What you need for this is a certain amount of time of the wave.
ususally well above 20 Hz.
Post by Alex DashevskiI have project with pitch shifting (resampling with wsola), It
implements on android NDK.
Since duration of pitch is ~20ms, I can't use system recommendedB
SampleRate:48Khz and buffer size 240 samples. That means, duration
time is 5ms (< pitch duration = 20ms).
What can I do so I can use recommended parameters because it increases
latency. For example if I use 48Khz and 240 samples then latency is 66
ms but if buffer size is 24000 samples then latency is 300ms.
I need latency < 100ms.
Thanks,
Alex
b> <b>
You've got it backwards -- downsample means fewer samples. If you
have a 240-sample buffer at 48kHz, then resample to 8kHz, you'll
have 240/6=40 samples.
-Ethan
Hi,
Let's assume that my system has sample rate = 48Khz and audio
buffer size = 240 samples. It should be on RealTime.
1. Dowsampe to 8Khz and buffer size should be 240*6
2. To do proccessing on buffer 240*6 with 8Khz sample rate.
3. Upsample to 48khz with original buffer size.
Thanks,
Alex
b> <b>
I have only used libraries for resampling myself. I
haven't looked at their source, but it's available. The
two libraries I'm aware of are at
http://www.mega-nerd.com/SRC/download.html
and
https://kokkinizita.linuxaudio.org/linuxaudio/zita-resampler/resampler.html
perhaps they can give you some insight.
On Wed, Oct 3, 2018 at 2:46 PM Alex Dashevski
I wrote on android ndk and there is fastpath concept.
Thus, I think that resampling can help me.
Can you recommend me code example ?
Can you give me an example of resampling ? for example
from 48Khz to 8Khz and 8Khz to 48Khz.
https://dspguru.com/dsp/faqs/multirate/resampling/
but it is not enough clear for me,
Thanks,
Alex
On Wed, Oct 3, 2018 at 3:17 AM Alex Dashevski
if I do resampling before and after
processing. for example, 48Khz -> 8Khz and
then 8Khz -> 48Khz then will it help ?
Lowering sample rate can help achieve lower
latencies by giving you fewer samples to process
in the same amount of time but just downsampling
and then upsampling back doesn't really have any
effect.
I don't understand why I need filter, This is
to prevent alias but I can't understand why ?
Technically you only need a filter if your signal
has information above the nyquist frequency of the
lowest rate but this is not usually the case.B I
https://en.wikipedia.org/wiki/Aliasing#Sampling_sinusoidal_functions
. Once the high frequency information aliases it
cannot be recovered by resampling back to the
higher rate and your lower band information is now
mixed in with the aliased information. The filter
removes this high freqency data so that the low
band stays clean through the whole process.
Is there option to decrease latency or delay ?
The only way to reduce latency in your algorithm
(unless there is some error in the implementation)
is to reduce the block size, so you process 128
samples rather than 240. 240 isn't a very large
amount of latency for a pitch shifter which is
typically a CPU intensive process and therefore
most implementations have relatively high latencies.
I'm not sure I understand what you mean by the
pitch duration requiring a buffer-resize or
sample-rate decrease. WSOLA creates a signal with
more samples than the input, you must resample
that (usually by a non-integer amount) to make it
the correct number of samples then output that,
and reload your buffer with the next block of
input data. Please clarify if you mean some other
issue.
_Spencer
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